2022 was a productive year for me, I released a total of seven games. This included my biggest game to date, Cloudrunner: Fate of the Skies. 2023 is shaping up to beRead More…
Adopting A Strong Player-First Approach
I think a lot about having a player-centered approach to design. I first read about it in Jesse Schell’s The Art of Game Design, but it really only sunk in when I started designing TTRPG content. It’s about putting the player first, but what does that even mean?
You’ve Been Poisoned
A dark comedy microRPG about tea parties and casual murder. https://americanspaceprince.itch.io/youve-been-poisoned
Writing Fate Content
A short trip through the creative process of writing content for Fate. DriveThruRPG Link: https://www.drivethrurpg.com/product/358330/Writing-Fate-Content
Deceit and Masquerades
A Cloudrunner: Fate of the Skies campaign that eschews physical combat in favor of stealth and social deduction. Link here.
Bonfire
A ritual game about reminiscence, vulnerability, and catharsis. A more physical game that involves burning notes in a bonfire. Link coming soon.
Cloudrunner: Fate of the Skies
A standalone steampunk fantasy tabletop roleplaying game featuring a vast world in the sky, ongoing setting-wide conflicts, airship travel and combat.